Also, simply experiencing a new mechanic will unlock it in the level editor. You can advance to the next section after completing five puzzles, but if you beat all ten then you get stickers that you can decorate your own creations with. In the three non-Mallo areas, the puzzles are broken up into sections of ten. It would be awesome if future installments included replay value in this form since it would add hours of enjoyment for puzzle platform enthusiasts.Īs you work your way through puzzles, you'll unlock a ton of content that you can use to create and share your own puzzles in Stretchmo Studio. There is no record of how much time or how many moves each one took you, so simply beating a puzzle means that you're pretty much done with it forever. It should be mentioned that just like in previous Pushmo games, there isn't any incentive to replay puzzles. Of course, you can always just buy what you want, but the amount of diversity and content that's readily available if you decide to buy the whole kit and caboodle is definitely worth every penny. The other three zones feature 50 puzzles each and consist of Sculpture Square filled with artistic puzzles starring Poppy, Corin's Fortress of Fun which has a higher difficulty and features enemies, and the NES Expo with Papa Blox that contains nothing but reinterpretations of classic Nintendo sprites. This is a great reason to bring about the classic Pushmo formula. Mallo stars in the Playtime Plaza portion which includes 100 puzzles where he saves children from structures that a robot gone haywire accidentally trapped. Overall, how can anyone not fall in love with something so uniquely charming on every level? Poppy climbs on a giant Mallo puzzleĮach of the four purchasable areas of Stretchmo allows you to play as different characters. The included music is composed of the lighthearted orchestral flair that you're used to while sound effects offer even more frivolity to the equation. That being said, jumping around corners and in tight spots can still be a frustrating experience, but you can rewind time if you mess up. As with the other games, puzzles look sharp and you can freely rotate and zoom the camera to assist you with your plan for success. I would even buy toys of them if Nintendo sold them. As a grown man, it's odd to say but I can't believe how adorable they are. They each have their own personality as they teach you the tricks of the trade and get into all sorts of trouble. As you traverse the park, various robots that represent each area show you the ropes. I don't know how they managed to do it, but Stretchmo is even cuter than other games in the series. I can't wait to see what the next game has up its sleeve. I must say that this is a fantastic way to reinvigorate the series. Also, puzzles can now begin as 3D models which add even more welcome complexity to the previously established formula. Instead of just pushing and pulling back and forth from an initially 2D puzzle, you can now push and pull from the sides of blocks as well. Stretchmo is played almost identically to how you would expect it to, but there's one twist that makes all the difference. If you're a fan of Pushmo then buying the whole package is a no-brainer. You can buy up to four themed areas separately or at once for a discounted price. You get to play through a handful of tutorial puzzles that actually don't do a good job of showing what's in store when you purchase the full game. Stretchmo is free when you first download it. │ Nothing causes more disappointment than hype so at Video Chums, we avoid hyping games prior to playing them for ourselves. Stretchmo is a sequel to Pushmo that came out of nowhere, but does it live up to the high standards set by previous installments? Of course it does, so let's push on with this review. When it comes to puzzle platformers, you can trust Nintendo to provide hours of fun. Maciejewski playing a 3DS on May 15, 2015
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