![]() Instead, it falls right in the middle, with renderers based on the Reyes architecture like RenderMan on the faster side, and unbiased renderers like Maxwell Render and fryrender on the slower side. Speed-wise, V-Ray isn’t the fastest renderer out there, but nor is it the slowest. You can find a full list of features on the Chaos Group website. It supports raytracing and global illumination based on the Monte Carlo sampling technique, and offers quite an extensive feature set, including displacement mapping, area lights, image-based lighting and IES photometric lights several custom shaders, including car paint and subsurface scattering and a physical camera that supports depth of field and 3D motion blur. V-Ray has been a 3ds Max plug-in since its inception, and is tightly integrated into its host software. Those of you who are familiar with version 1.5 may wish to skip ahead. Before we get into the new features in version 2.0, the latest release, I want to look at the software as a whole. However, in this review, we will focus solely on V-Ray for 3ds Max. A Cinema 4D edition is also available from a separate developer. The Chaos Group, V-Ray’s creator, produces versions for 3ds Max, Maya, Rhino and SketchUp. It dominates the field of architectural visualization, and has recently found its way into effects for television commercials and feature films, one of the most recent examples being the environments for Tron: Legacy, where it was used alongside mental ray and RenderMan. V-Ray has been one of the most popular third-party rendering solutions available for quite some time. Today, we are going to be looking at one particular tool used during the penultimate step in that process: rendering. ![]() However, most projects follow a standard workflow, from asset creation through to post-production. Today’s CG industry is a vast landscape of ideas, processes, and procedures, and the tools used to realise artists’ visions are almost as diverse as the artists themselves. Jason Lewis puts version 2.0 of the 3ds Max edition through its paces to assess what impact new materials, stereo tools and the V-Ray RT GPU-accelerated preview renderer will have in production To create a channel that renders object colors based on Object IDs, use the Object ID (vrayRE_ObjectID) Render Element.Chaos Group’s plug-in renderer is already an industry standard for architectural vizualisation, and has recently made inroads into VFX. In addition, while several objects can be assigned the same Object ID, each render ID is unique to a specific scene object. Render IDs are not the same as Object IDs: the render ID is automatically assigned by V-Ray during rendering only, while Object IDs are assigned by the user and can be changed at any time. The Coverage Render Element can be multiplied by the Render ID Rrender Element in compositing to add anti-aliasing to the Render ID. T here is no anti-aliasing with the Render ID Render Element where the edge of one object meets another object, the pixel color at that spot is the color from the object that contributes most to the pixel value. A wide variation of colors is used so no two objects will have the same color in the render element. The masks can be separated by their integer values or by the color used to represent them in compositing applications. The intended use for the Render ID channel is to quickly create masks for all objects in a scene without having to set up separate Multi Matte Render Elements. Each object is assigned a unique integer number and each number is colored differently. The Render ID Render Element creates selection masks based on IDs automatically assigned by V-Ray during rendering to all objects in the scene.
0 Comments
Leave a Reply. |